Spell
NormalMesmeric Control
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During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
Mesmeric Control — Power Evaluation
Final Score: 33 ± 6 · Confidence: Medium
- Intrinsic: 39 · Deck: 33 · Meta: provisional
- Primary role: Floodgate/Control
Why it scores here
Mesmeric Control is a soft floodgate that restricts position changes for one turn, but only in decks where the opponent's position-switching strategy matters. The card generates no card advantage, builds no boards, and appears in zero recorded combos. With only 2 deck appearances across minimal formats and no guides explaining consistent synergy, the evidence suggests this is a niche tech card with limited practical impact. The one-turn effect window and situational disruption further limit its value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Spell plays from hand any turn without restriction, but only 2 deck appearances suggest limited adoption across formats (observed). |
| Combo & Conversion | 15 | Zero combo boards contain this card; text analysis shows no acceleration or extension capability (verified). |
| Resource Economy | 25 | Activation costs 1 card with no card advantage, refuel, or GY synergy returned (verified). |
| Effect & Interaction | 35 | Restricts only position changes except by card effect—a soft, situational disruption that many strategies can sidestep (inferred). |
| Material Utility | 0 | Normal Spell cards cannot be used as monster material, contributing zero to synchro/xyz/fusion lines (verified). |
| Resilience & Flexibility | 30 | One-turn effect with no recursion, redundancy, or multi-zone presence across turns; once applied, it persists but only for the opponent's single turn (inferred). |
| Deck-Building Efficiency | 65 | Splashable 1-of with no locks or garnets; clean slot cost but minimal deck demand across the sample suggests marginal value per slot (observed). |
Calculation
Weight profile: Floodgate/Control (primary). Intrinsic ≈ 39, Deck ≈ 33, Meta = provisional. Modifiers: Niche disruption target (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean, splashable spell with no deck restrictions
- Resolved effect cannot be negated once on-field
- Works against position-change-reliant strategies
Weaknesses
- No combo potential or board-building capability
- One-turn duration; no persistent control
- Situational disruption—only relevant if opponent changes battle positions
- Pure −1 with no card advantage or refuel
- Cannot be used as monster material
Counters / choke points
- Any strategy that does not rely on position changes
- Card effects that change positions (explicitly allowed per text)
- Decks with minimal battle position management
Best use
Floodgate tech / side-deck card. Decks: Decks leveraging position locks or requiring specific battle stance (defensive builds, aggro position-swap chains). Suggested copies: 1.
Evidence & gaps
- Verified: Card text restricts opponent position changes for one turn, except by card effect; Normal Spell card type (no monster material value); Appears in 2 decks with 1 copy each (deck data); Zero combo boards recorded (combo data); Zero guides mention this card
- Observed: Deck inclusion: 2 distinct archetypes, 1 copy per deck; Top partner Magical Hats co-appears in 100% of recorded decks; No combos recorded across entire combo database
- Inferred: Accessibility ~40: playable on-demand spell, but low deck adoption suggests limited demand; Combo conversion ~15: pure disruption with no acceleration or board extension per text; Resource economy ~25: −1 card cost with no advantage generation or recursion; Effect interaction ~35: position changes are situational; many strategies bypass this restriction; Resilience ~30: one-turn effect with no multi-turn persistence or backup lines; Deckbuilding efficiency ~65: splashable with low slot cost, but minimal evidence of consistent value
- Data gaps: No combo evidence—combo conversion inferred from text only No guides supplied—cannot confirm real-world synergy patterns Only 2 deck samples—very limited archetype diversity No usage statistics (StatisticsCard)—cannot confirm cross-archetype inclusion rates No banlist data—assumed unlimited (3 copies)






